Report Overview
According to this study, the global 5G in Gaming market size will reach US$ million by 2030.
5G is a key and cross-age technology that opens the era of the Internet of Everything, and all countries are grabbing market share. The Global Mobile Economy Development Report 2023 released by GSMA Intelligence pointed out that by the end of 2022, the number of global mobile users would exceed 5.4 billion. The mobile ecosystem supports 16 million jobs directly and 12 million jobs indirectly.
China is a leader in 5G technology. According to the latest statistics from the Ministry of Industry and Information Technology, China newly added 887,000 5G base stations in 2022 (currently reaching 2.312 million, accounting for more than 60% of the world's total), and 110 cities in China have reached gigabit city construction standard. According to the Digital China Development Report (2022) released by the State Internet Information Office, by the end of 2022, China had built a total of 2.312 million 5G base stations, with 561 million 5G users, accounting for more than 60% of the world.
This report presents a comprehensive overview, market shares, and growth opportunities of 5G in Gaming market by product type, application, key players and key regions and countries.
Segmentation by product type:
Software
Service
Hardware
Segmentation by Application:
Online Games
Virtual Games
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Facebook
Huawei Technologies
Qualcomm
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation
Ericsson
Sony
EA
Nintendo
Table Of Contents
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2017-2029)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global 5G in Gaming Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the 5G in Gaming Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the 5G in Gaming Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by region)
5 Global 5G in Gaming Market-Segmentation by Type
5.1 Type 1
5.2 Type 2
5.3 Type 3
6 Global 5G in Gaming Market-Segmentation by Application
6.1 Application 1
6.2 Application 2
6.3 Application 3
7 Global 5G in Gaming Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence A Company Profiles
8.1 Company 1
8.1.1 Company 1 Profile
8.1.2 Company 1 Sales, Growth Rate and Global Market Share from 2017-2023
8.1.3 Company 1 Product/Solution Launches and Enhancements Analysis
8.1.4 Company 1 Business Overview/Recent Development/Acquisitions
8.2 Company 2
8.2.1 Company 2 Profile
8.2.2 Company 2 Sales, Growth Rate and Global Market Share from 2017-2023
8.2.3 Company 2 Product/Solution Launches and Enhancements Analysis
8.2.4 Company 2 Business Overview/Recent Development/Acquisitions
8.3 Company 3
8.3.1 Company 3 Profile
8.3.2 Company 3 Sales, Growth Rate and Global Market Share from 2017-2023
8.3.3 Company 3 Product/Solution Launches and Enhancements Analysis
8.3.4 Company 3 Business Overview/Recent Development/Acquisitions
8.4 Company 4
8.4.1 Company 4 Profile
8.4.2 Company 4 Sales, Growth Rate and Global Market Share from 2017-2023
8.4.3 Company 4 Product/Solution Launches and Enhancements Analysis
8.4.4 Company 4 Business Overview/Recent Development/Acquisitions
8.5 Company 5
8.5.1 Company 5 Profile
8.5.2 Company 5 Sales, Growth Rate and Global Market Share from 2017-2023
8.5.3 Company 5 Product/Solution Launches and Enhancements Analysis
8.5.4 Company 5 Business Overview/Recent Development/Acquisitions
8.6 Company 6
8.6.1 Company 6 Profile
8.6.2 Company 6 Sales, Growth Rate and Global Market Share from 2017-2023
8.6.3 Company 6 Product/Solution Launches and Enhancements Analysis
8.6.4 Company 6 Business Overview/Recent Development/Acquisitions
8.7 Company 7
8.7.1 Company 7 Profile
8.7.2 Company 7 Sales, Growth Rate and Global Market Share from 2017-2023
8.7.3 Company 7 Product/Solution Launches and Enhancements Analysis
8.7.4 Company 7 Business Overview/Recent Development/Acquisitions
8.8 Company 8
8.8.1 Company 8 Profile
8.8.2 Company 8 Sales, Growth Rate and Global Market Share from 2017-2023
8.8.3 Company 8 Product/Solution Launches and Enhancements Analysis
8.8.4 Company 8 Business Overview/Recent Development/Acquisitions
8.9 Company 9
8.9.1 Company 9 Profile
8.9.2 Company 9 Sales, Growth Rate and Global Market Share from 2017-2023
8.9.3 Company 9 Product/Solution Launches and Enhancements Analysis
8.9.4 Company 9 Business Overview/Recent Development/Acquisitions
8.10 Company 10
8.10.1 Company 10 Profile
8.10.2 Company 10 Sales, Growth Rate and Global Market Share from 2017-2023
8.10.3 Company 10 Product/Solution Launches and Enhancements Analysis
8.10.4 Company 10 Business Overview/Recent Development/Acquisitions
8.11 Company 11
8.11.1 Company 11 Profile
8.11.2 Company 11 Sales, Growth Rate and Global Market Share from 2017-2023
8.11.3 Company 11 Product/Solution Launches and Enhancements Analysis
8.11.4 Company 11 Business Overview/Recent Development/Acquisitions
8.12 Company 12
8.12.1 Company 12 Profile
8.12.2 Company 12 Sales, Growth Rate and Global Market Share from 2017-2023
8.12.3 Company 12 Product/Solution Launches and Enhancements Analysis
8.12.4 Company 12 Business Overview/Recent Development/Acquisitions
8.13 Company 13
8.13.1 Company 13 Profile
8.13.2 Company 13 Sales, Growth Rate and Global Market Share from 2017-2023
8.13.3 Company 13 Product/Solution Launches and Enhancements Analysis
8.13.4 Company 13 Business Overview/Recent Development/Acquisitions
8.14 Company 14
8.14.1 Company 14 Profile
8.14.2 Company 14 Sales, Growth Rate and Global Market Share from 2017-2023
8.14.3 Company 14 Product/Solution Launches and Enhancements Analysis
8.14.4 Company 14 Business Overview/Recent Development/Acquisitions
8.15 Company 15
8.15.1 Company 15 Profile
8.15.2 Company 15 Sales, Growth Rate and Global Market Share from 2017-2023
8.15.3 Company 15 Product/Solution Launches and Enhancements Analysis
8.15.4 Company 15 Business Overview/Recent Development/Acquisitions
9 Global 5G in Gaming Market-Segmentation by Geography
10 North America
10.1 North America 5G in Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
10.2 North America 5G in Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
10.3 North America 5G in Gaming Production Analysis from 2017-2023
10.4 North America 5G in Gaming Consumption Analysis from 2017-2023
10.5 North America 5G in Gaming Import and Export from 2017-2023
10.6 North America 5G in Gaming Value, Production and Market Share by Type (2017-2023)
10.7 North America 5G in Gaming Consumption, Value and Market Share by Application (2017-2023)
10.8 North America 5G in Gaming by Country (United States, Canada)
10.8.1 North America 5G in Gaming Sales by Country (2017-2023)
10.8.2 North America 5G in Gaming Consumption Value by Country (2017-2023)
10.9 North America 5G in Gaming Market PEST Analysis
11 Europe
11.1 Europe 5G in Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
11.2 Europe 5G in Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
11.3 Europe 5G in Gaming Production Analysis from 2017-2023
11.4 Europe 5G in Gaming Consumption Analysis from 2017-2023
11.5 Europe 5G in Gaming Import and Export from 2017-2023
11.6 Europe 5G in Gaming Value, Production and Market Share by Type (2017-2023)
11.7 Europe 5G in Gaming Consumption, Value and Market Share by Application (2017-2023)
11.8 Europe 5G in Gaming by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe 5G in Gaming Sales by Country (2017-2023)
11.8.2 Europe 5G in Gaming Consumption Value by Country (2017-2023)
11.9 Europe 5G in Gaming Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific 5G in Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
12.2 Asia-Pacific 5G in Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
12.3 Asia-Pacific 5G in Gaming Production Analysis from 2017-2023
12.4 Asia-Pacific 5G in Gaming Consumption Analysis from 2017-2023
12.5 Asia-Pacific 5G in Gaming Import and Export from 2017-2023
12.6 Asia-Pacific 5G in Gaming Value, Production and Market Share by Type (2017-2023)
12.7 Asia-Pacific 5G in Gaming Consumption, Value and Market Share by Application (2017-2023)
12.8 Asia-Pacific 5G in Gaming by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific 5G in Gaming Sales by Country (2017-2023)
12.8.2 Asia-Pacific 5G in Gaming Consumption Value by Country (2017-2023)
12.9 Asia-Pacific 5G in Gaming Market PEST Analysis
13 Latin America
13.1 Latin America 5G in Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
13.2 Latin America 5G in Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
13.3 Latin America 5G in Gaming Production Analysis from 2017-2023
13.4 Latin America 5G in Gaming Consumption Analysis from 2017-2023
13.5 Latin America 5G in Gaming Import and Export from 2017-2023
13.6 Latin America 5G in Gaming Value, Production and Market Share by Type (2017-2023)
13.7 Latin America 5G in Gaming Consumption, Value and Market Share by Application (2017-2023)
13.8 Latin America 5G in Gaming by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America 5G in Gaming Sales by Country (2017-2023)
13.8.2 Latin America 5G in Gaming Consumption Value by Country (2017-2023)
13.9 Latin America 5G in Gaming Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa 5G in Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
14.2 Middle East & Africa 5G in Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
14.3 Middle East & Africa 5G in Gaming Production Analysis from 2017-2023
14.4 Middle East & Africa 5G in Gaming Consumption Analysis from 2017-2023
14.5 Middle East & Africa 5G in Gaming Import and Export from 2017-2023
14.6 Middle East & Africa 5G in Gaming Value, Production and Market Share by Type (2017-2023)
14.7 Middle East & Africa 5G in Gaming Consumption, Value and Market Share by Application (2017-2023)
14.8 Middle East & Africa 5G in Gaming by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa 5G in Gaming Sales by Country (2017-2023)
14.8.2 Middle East & Africa 5G in Gaming Consumption Value by Country (2017-2023)
14.9 Middle East & Africa 5G in Gaming Market PEST Analysis
15 Future Forecast of the Global 5G in Gaming Market from 2023-2029
15.1 Future Forecast of the Global 5G in Gaming Market from 2023-2029 Segment by Region
15.2 Global 5G in Gaming Production and Growth Rate Forecast by Type (2023-2029)
15.3 Global 5G in Gaming Consumption and Growth Rate Forecast by Application (2023-2029)
16 Appendix
16.1 Methodology
16.2 Research Data Source