Report Overview
A Comics App is a digital platform or mobile application designed to provide access to comic books, graphic novels, and manga for reading, purchasing, and sometimes even creating or sharing. These apps typically offer a wide range of features to enhance the reading experience and make comic content more accessible. Users can browse and read from a vast collection of comics, which might include different genres such as superhero, fantasy, horror, and more. Some apps offer free comics while others have premium content available through in-app purchases, subscriptions, or pay-per-issue models. The global Comics App market size is projected to grow from US$ 5279 million in 2024 to US$ 8714 million in 2030; it is expected to grow at a CAGR of 8.7% from 2024 to 2030. Analytic Insights Hub' newest research report, the ?Comics App Industry Forecast? looks at past sales and reviews total world Comics App sales in 2022, providing a comprehensive analysis by region and market sector of projected Comics App sales for 2023 through 2029. With Comics App sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Comics App industry. This Insight Report provides a comprehensive analysis of the global Comics App landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Comics App portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms? unique position in an accelerating global Comics App market. This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Comics App and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Comics App. United States market for Comics App is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030. China market for Comics App is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030. Europe market for Comics App is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030. Global key Comics App players cover WEBTOON?NAVER WEBTOON?, Tapas(Tapas Entertainment Inc), Tappytoon(Contents First Inc), Shonen Jump Manga & Comics?Viz Media), Kakao, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023. This report presents a comprehensive overview, market shares, and growth opportunities of Comics App market by product type, application, key players and key regions and countries. Segmentation by Type: Cloud-based On-premises Segmentation by Application: Male Female This report also splits the market by region: Americas United States Canada Mexico Brazil APAC China Japan Korea Southeast Asia India Australia Europe Germany France UK Italy Russia Middle East & Africa Egypt South Africa Israel Turkey GCC Countries Segmentation by Type: Cloud-based On-premises Segmentation by Application: Male Female This report also splits the market by region: Americas United States Canada Mexico Brazil APAC China Japan Korea Southeast Asia India Australia Europe Germany France UK Italy Russia Middle East & Africa Egypt South Africa Israel Turkey GCC Countries The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration. WEBTOON?NAVER WEBTOON? Tapas(Tapas Entertainment Inc) Tappytoon(Contents First Inc) Shonen Jump Manga & Comics?Viz Media) Kakao Manta: Comics & Graphic Novels(RIDI Corporation) Dashtoon(Dashverse) Comico (NHN) Tencent Kuaikan?Kuaikan World (Beijing) Technology CO.? MangaToon MANGA Plus by SHUEISHA VoyceMe WebComics Toonsutra Manga UP!(SQUARE ENIX Co.,Ltd) Kodansha Ltd KidariStudio Marvel Unlimited SHOGAKUKAN INC
Table Of Contents
Table of Content 1 Introduction 1.1 Objective of the Study 1.2 Definition of the Market 1.3 Market Scope 1.3.1 Market Segment by Type, Application and Marketing Channel 1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa) 1.4 Years Considered for the Study (2017-2029) 1.5 Currency Considered (U.S. Dollar) 1.6 Stakeholders 2 Key Findings of the Study 3 Market Dynamics 3.1 Driving Factors for this Market 3.2 Factors Challenging the Market 3.3 Opportunities of the Global Comics App Market (Regions, Growing/Emerging Downstream Market Analysis) 3.4 Technological and Market Developments in the Comics App Market 3.5 Industry News by Region 3.6 Regulatory Scenario by Region/Country 3.7 Market Investment Scenario Strategic Recommendations Analysis 4 Value Chain of the Comics App Market 4.1 Value Chain Status 4.2 Upstream Raw Material Analysis 4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type) 4.4 Distributors/Traders 4.5 Downstream Major Customer Analysis (by region) 5 Global Comics App Market-Segmentation by Type 5.1 Type 1 5.2 Type 2 5.3 Type 3 6 Global Comics App Market-Segmentation by Application 6.1 Application 1 6.2 Application 2 6.3 Application 3 7 Global Comics App Market-Segmentation by Marketing Channel 7.1 Traditional Marketing Channel (Offline) 7.2 Online Channel 8 Competitive Intelligence A Company Profiles 8.1 Company 1 8.1.1 Company 1 Profile 8.1.2 Company 1 Sales, Growth Rate and Global Market Share from 2017-2023 8.1.3 Company 1 Product/Solution Launches and Enhancements Analysis 8.1.4 Company 1 Business Overview/Recent Development/Acquisitions 8.2 Company 2 8.2.1 Company 2 Profile 8.2.2 Company 2 Sales, Growth Rate and Global Market Share from 2017-2023 8.2.3 Company 2 Product/Solution Launches and Enhancements Analysis 8.2.4 Company 2 Business Overview/Recent Development/Acquisitions 8.3 Company 3 8.3.1 Company 3 Profile 8.3.2 Company 3 Sales, Growth Rate and Global Market Share from 2017-2023 8.3.3 Company 3 Product/Solution Launches and Enhancements Analysis 8.3.4 Company 3 Business Overview/Recent Development/Acquisitions 8.4 Company 4 8.4.1 Company 4 Profile 8.4.2 Company 4 Sales, Growth Rate and Global Market Share from 2017-2023 8.4.3 Company 4 Product/Solution Launches and Enhancements Analysis 8.4.4 Company 4 Business Overview/Recent Development/Acquisitions 8.5 Company 5 8.5.1 Company 5 Profile 8.5.2 Company 5 Sales, Growth Rate and Global Market Share from 2017-2023 8.5.3 Company 5 Product/Solution Launches and Enhancements Analysis 8.5.4 Company 5 Business Overview/Recent Development/Acquisitions 8.6 Company 6 8.6.1 Company 6 Profile 8.6.2 Company 6 Sales, Growth Rate and Global Market Share from 2017-2023 8.6.3 Company 6 Product/Solution Launches and Enhancements Analysis 8.6.4 Company 6 Business Overview/Recent Development/Acquisitions 8.7 Company 7 8.7.1 Company 7 Profile 8.7.2 Company 7 Sales, Growth Rate and Global Market Share from 2017-2023 8.7.3 Company 7 Product/Solution Launches and Enhancements Analysis 8.7.4 Company 7 Business Overview/Recent Development/Acquisitions 8.8 Company 8 8.8.1 Company 8 Profile 8.8.2 Company 8 Sales, Growth Rate and Global Market Share from 2017-2023 8.8.3 Company 8 Product/Solution Launches and Enhancements Analysis 8.8.4 Company 8 Business Overview/Recent Development/Acquisitions 8.9 Company 9 8.9.1 Company 9 Profile 8.9.2 Company 9 Sales, Growth Rate and Global Market Share from 2017-2023 8.9.3 Company 9 Product/Solution Launches and Enhancements Analysis 8.9.4 Company 9 Business Overview/Recent Development/Acquisitions 8.10 Company 10 8.10.1 Company 10 Profile 8.10.2 Company 10 Sales, Growth Rate and Global Market Share from 2017-2023 8.10.3 Company 10 Product/Solution Launches and Enhancements Analysis 8.10.4 Company 10 Business Overview/Recent Development/Acquisitions 8.11 Company 11 8.11.1 Company 11 Profile 8.11.2 Company 11 Sales, Growth Rate and Global Market Share from 2017-2023 8.11.3 Company 11 Product/Solution Launches and Enhancements Analysis 8.11.4 Company 11 Business Overview/Recent Development/Acquisitions 8.12 Company 12 8.12.1 Company 12 Profile 8.12.2 Company 12 Sales, Growth Rate and Global Market Share from 2017-2023 8.12.3 Company 12 Product/Solution Launches and Enhancements Analysis 8.12.4 Company 12 Business Overview/Recent Development/Acquisitions 8.13 Company 13 8.13.1 Company 13 Profile 8.13.2 Company 13 Sales, Growth Rate and Global Market Share from 2017-2023 8.13.3 Company 13 Product/Solution Launches and Enhancements Analysis 8.13.4 Company 13 Business Overview/Recent Development/Acquisitions 8.14 Company 14 8.14.1 Company 14 Profile 8.14.2 Company 14 Sales, Growth Rate and Global Market Share from 2017-2023 8.14.3 Company 14 Product/Solution Launches and Enhancements Analysis 8.14.4 Company 14 Business Overview/Recent Development/Acquisitions 8.15 Company 15 8.15.1 Company 15 Profile 8.15.2 Company 15 Sales, Growth Rate and Global Market Share from 2017-2023 8.15.3 Company 15 Product/Solution Launches and Enhancements Analysis 8.15.4 Company 15 Business Overview/Recent Development/Acquisitions 9 Global Comics App Market-Segmentation by Geography 10 North America 10.1 North America Comics App Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023 10.2 North America Comics App Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023 10.3 North America Comics App Production Analysis from 2017-2023 10.4 North America Comics App Consumption Analysis from 2017-2023 10.5 North America Comics App Import and Export from 2017-2023 10.6 North America Comics App Value, Production and Market Share by Type (2017-2023) 10.7 North America Comics App Consumption, Value and Market Share by Application (2017-2023) 10.8 North America Comics App by Country (United States, Canada) 10.8.1 North America Comics App Sales by Country (2017-2023) 10.8.2 North America Comics App Consumption Value by Country (2017-2023) 10.9 North America Comics App Market PEST Analysis 11 Europe 11.1 Europe Comics App Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023 11.2 Europe Comics App Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023 11.3 Europe Comics App Production Analysis from 2017-2023 11.4 Europe Comics App Consumption Analysis from 2017-2023 11.5 Europe Comics App Import and Export from 2017-2023 11.6 Europe Comics App Value, Production and Market Share by Type (2017-2023) 11.7 Europe Comics App Consumption, Value and Market Share by Application (2017-2023) 11.8 Europe Comics App by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium) 11.8.1 Europe Comics App Sales by Country (2017-2023) 11.8.2 Europe Comics App Consumption Value by Country (2017-2023) 11.9 Europe Comics App Market PEST Analysis 12 Asia-Pacific 12.1 Asia-Pacific Comics App Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023 12.2 Asia-Pacific Comics App Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023 12.3 Asia-Pacific Comics App Production Analysis from 2017-2023 12.4 Asia-Pacific Comics App Consumption Analysis from 2017-2023 12.5 Asia-Pacific Comics App Import and Export from 2017-2023 12.6 Asia-Pacific Comics App Value, Production and Market Share by Type (2017-2023) 12.7 Asia-Pacific Comics App Consumption, Value and Market Share by Application (2017-2023) 12.8 Asia-Pacific Comics App by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia) 12.8.1 Asia-Pacific Comics App Sales by Country (2017-2023) 12.8.2 Asia-Pacific Comics App Consumption Value by Country (2017-2023) 12.9 Asia-Pacific Comics App Market PEST Analysis 13 Latin America 13.1 Latin America Comics App Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023 13.2 Latin America Comics App Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023 13.3 Latin America Comics App Production Analysis from 2017-2023 13.4 Latin America Comics App Consumption Analysis from 2017-2023 13.5 Latin America Comics App Import and Export from 2017-2023 13.6 Latin America Comics App Value, Production and Market Share by Type (2017-2023) 13.7 Latin America Comics App Consumption, Value and Market Share by Application (2017-2023) 13.8 Latin America Comics App by Country (Brazil, Mexico, Argentina, Columbia, Chile) 13.8.1 Latin America Comics App Sales by Country (2017-2023) 13.8.2 Latin America Comics App Consumption Value by Country (2017-2023) 13.9 Latin America Comics App Market PEST Analysis 14 Middle East & Africa 14.1 Middle East & Africa Comics App Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023 14.2 Middle East & Africa Comics App Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023 14.3 Middle East & Africa Comics App Production Analysis from 2017-2023 14.4 Middle East & Africa Comics App Consumption Analysis from 2017-2023 14.5 Middle East & Africa Comics App Import and Export from 2017-2023 14.6 Middle East & Africa Comics App Value, Production and Market Share by Type (2017-2023) 14.7 Middle East & Africa Comics App Consumption, Value and Market Share by Application (2017-2023) 14.8 Middle East & Africa Comics App by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa) 14.8.1 Middle East & Africa Comics App Sales by Country (2017-2023) 14.8.2 Middle East & Africa Comics App Consumption Value by Country (2017-2023) 14.9 Middle East & Africa Comics App Market PEST Analysis 15 Future Forecast of the Global Comics App Market from 2023-2029 15.1 Future Forecast of the Global Comics App Market from 2023-2029 Segment by Region 15.2 Global Comics App Production and Growth Rate Forecast by Type (2023-2029) 15.3 Global Comics App Consumption and Growth Rate Forecast by Application (2023-2029) 16 Appendix 16.1 Methodology 16.2 Research Data Source