Report Overview
The Esports Education Industry is a rapidly growing sector that focuses on developing educational programs, training, and resources related to electronic sports (esports). It encompasses a wide range of activities aimed at preparing individuals for careers in the esports ecosystem, including professional gaming, team management, event organization, content creation, marketing, and esports-related technology.
The global Esports Education market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
Analytic Insights Hub' newest research report, the “Esports Education Industry Forecast” looks at past sales and reviews total world Esports Education sales in 2022, providing a comprehensive analysis by region and market sector of projected Esports Education sales for 2023 through 2029. With Esports Education sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Esports Education industry.
This Insight Report provides a comprehensive analysis of the global Esports Education landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Esports Education portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Esports Education market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Esports Education and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Esports Education.
United States market for Esports Education is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Esports Education is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Esports Education is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Esports Education players cover eFuse, Gamer Sensei, ECA, NASEF, UCI Esports, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Esports Education market by product type, application, key players and key regions and countries.
Segmentation by Type:
Online Teaching
Offline Teaching
Segmentation by Application:
Professional Gaming
Non-Professional Gamer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Online Teaching
Offline Teaching
Segmentation by Application:
Professional Gaming
Non-Professional Gamer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
eFuse
Gamer Sensei
ECA
NASEF
UCI Esports
TESports
Hero Academy
CEEDA
Full Sail University
ESL Academy
EPA
XP League
1HP
Uconnect Esports
Learn2Esport
Ggtech
Chaojing Education
Perfect World Education
Zhejiang Wangjing Education
Taidu Intelligent Technology
Table Of Contents
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2017-2029)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Esports Education Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Esports Education Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Esports Education Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by region)
5 Global Esports Education Market-Segmentation by Type
5.1 Type 1
5.2 Type 2
5.3 Type 3
6 Global Esports Education Market-Segmentation by Application
6.1 Application 1
6.2 Application 2
6.3 Application 3
7 Global Esports Education Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence A Company Profiles
8.1 Company 1
8.1.1 Company 1 Profile
8.1.2 Company 1 Sales, Growth Rate and Global Market Share from 2017-2023
8.1.3 Company 1 Product/Solution Launches and Enhancements Analysis
8.1.4 Company 1 Business Overview/Recent Development/Acquisitions
8.2 Company 2
8.2.1 Company 2 Profile
8.2.2 Company 2 Sales, Growth Rate and Global Market Share from 2017-2023
8.2.3 Company 2 Product/Solution Launches and Enhancements Analysis
8.2.4 Company 2 Business Overview/Recent Development/Acquisitions
8.3 Company 3
8.3.1 Company 3 Profile
8.3.2 Company 3 Sales, Growth Rate and Global Market Share from 2017-2023
8.3.3 Company 3 Product/Solution Launches and Enhancements Analysis
8.3.4 Company 3 Business Overview/Recent Development/Acquisitions
8.4 Company 4
8.4.1 Company 4 Profile
8.4.2 Company 4 Sales, Growth Rate and Global Market Share from 2017-2023
8.4.3 Company 4 Product/Solution Launches and Enhancements Analysis
8.4.4 Company 4 Business Overview/Recent Development/Acquisitions
8.5 Company 5
8.5.1 Company 5 Profile
8.5.2 Company 5 Sales, Growth Rate and Global Market Share from 2017-2023
8.5.3 Company 5 Product/Solution Launches and Enhancements Analysis
8.5.4 Company 5 Business Overview/Recent Development/Acquisitions
8.6 Company 6
8.6.1 Company 6 Profile
8.6.2 Company 6 Sales, Growth Rate and Global Market Share from 2017-2023
8.6.3 Company 6 Product/Solution Launches and Enhancements Analysis
8.6.4 Company 6 Business Overview/Recent Development/Acquisitions
8.7 Company 7
8.7.1 Company 7 Profile
8.7.2 Company 7 Sales, Growth Rate and Global Market Share from 2017-2023
8.7.3 Company 7 Product/Solution Launches and Enhancements Analysis
8.7.4 Company 7 Business Overview/Recent Development/Acquisitions
8.8 Company 8
8.8.1 Company 8 Profile
8.8.2 Company 8 Sales, Growth Rate and Global Market Share from 2017-2023
8.8.3 Company 8 Product/Solution Launches and Enhancements Analysis
8.8.4 Company 8 Business Overview/Recent Development/Acquisitions
8.9 Company 9
8.9.1 Company 9 Profile
8.9.2 Company 9 Sales, Growth Rate and Global Market Share from 2017-2023
8.9.3 Company 9 Product/Solution Launches and Enhancements Analysis
8.9.4 Company 9 Business Overview/Recent Development/Acquisitions
8.10 Company 10
8.10.1 Company 10 Profile
8.10.2 Company 10 Sales, Growth Rate and Global Market Share from 2017-2023
8.10.3 Company 10 Product/Solution Launches and Enhancements Analysis
8.10.4 Company 10 Business Overview/Recent Development/Acquisitions
8.11 Company 11
8.11.1 Company 11 Profile
8.11.2 Company 11 Sales, Growth Rate and Global Market Share from 2017-2023
8.11.3 Company 11 Product/Solution Launches and Enhancements Analysis
8.11.4 Company 11 Business Overview/Recent Development/Acquisitions
8.12 Company 12
8.12.1 Company 12 Profile
8.12.2 Company 12 Sales, Growth Rate and Global Market Share from 2017-2023
8.12.3 Company 12 Product/Solution Launches and Enhancements Analysis
8.12.4 Company 12 Business Overview/Recent Development/Acquisitions
8.13 Company 13
8.13.1 Company 13 Profile
8.13.2 Company 13 Sales, Growth Rate and Global Market Share from 2017-2023
8.13.3 Company 13 Product/Solution Launches and Enhancements Analysis
8.13.4 Company 13 Business Overview/Recent Development/Acquisitions
8.14 Company 14
8.14.1 Company 14 Profile
8.14.2 Company 14 Sales, Growth Rate and Global Market Share from 2017-2023
8.14.3 Company 14 Product/Solution Launches and Enhancements Analysis
8.14.4 Company 14 Business Overview/Recent Development/Acquisitions
8.15 Company 15
8.15.1 Company 15 Profile
8.15.2 Company 15 Sales, Growth Rate and Global Market Share from 2017-2023
8.15.3 Company 15 Product/Solution Launches and Enhancements Analysis
8.15.4 Company 15 Business Overview/Recent Development/Acquisitions
9 Global Esports Education Market-Segmentation by Geography
10 North America
10.1 North America Esports Education Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
10.2 North America Esports Education Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
10.3 North America Esports Education Production Analysis from 2017-2023
10.4 North America Esports Education Consumption Analysis from 2017-2023
10.5 North America Esports Education Import and Export from 2017-2023
10.6 North America Esports Education Value, Production and Market Share by Type (2017-2023)
10.7 North America Esports Education Consumption, Value and Market Share by Application (2017-2023)
10.8 North America Esports Education by Country (United States, Canada)
10.8.1 North America Esports Education Sales by Country (2017-2023)
10.8.2 North America Esports Education Consumption Value by Country (2017-2023)
10.9 North America Esports Education Market PEST Analysis
11 Europe
11.1 Europe Esports Education Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
11.2 Europe Esports Education Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
11.3 Europe Esports Education Production Analysis from 2017-2023
11.4 Europe Esports Education Consumption Analysis from 2017-2023
11.5 Europe Esports Education Import and Export from 2017-2023
11.6 Europe Esports Education Value, Production and Market Share by Type (2017-2023)
11.7 Europe Esports Education Consumption, Value and Market Share by Application (2017-2023)
11.8 Europe Esports Education by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Esports Education Sales by Country (2017-2023)
11.8.2 Europe Esports Education Consumption Value by Country (2017-2023)
11.9 Europe Esports Education Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Esports Education Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
12.2 Asia-Pacific Esports Education Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
12.3 Asia-Pacific Esports Education Production Analysis from 2017-2023
12.4 Asia-Pacific Esports Education Consumption Analysis from 2017-2023
12.5 Asia-Pacific Esports Education Import and Export from 2017-2023
12.6 Asia-Pacific Esports Education Value, Production and Market Share by Type (2017-2023)
12.7 Asia-Pacific Esports Education Consumption, Value and Market Share by Application (2017-2023)
12.8 Asia-Pacific Esports Education by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Esports Education Sales by Country (2017-2023)
12.8.2 Asia-Pacific Esports Education Consumption Value by Country (2017-2023)
12.9 Asia-Pacific Esports Education Market PEST Analysis
13 Latin America
13.1 Latin America Esports Education Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
13.2 Latin America Esports Education Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
13.3 Latin America Esports Education Production Analysis from 2017-2023
13.4 Latin America Esports Education Consumption Analysis from 2017-2023
13.5 Latin America Esports Education Import and Export from 2017-2023
13.6 Latin America Esports Education Value, Production and Market Share by Type (2017-2023)
13.7 Latin America Esports Education Consumption, Value and Market Share by Application (2017-2023)
13.8 Latin America Esports Education by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Esports Education Sales by Country (2017-2023)
13.8.2 Latin America Esports Education Consumption Value by Country (2017-2023)
13.9 Latin America Esports Education Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Esports Education Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
14.2 Middle East & Africa Esports Education Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
14.3 Middle East & Africa Esports Education Production Analysis from 2017-2023
14.4 Middle East & Africa Esports Education Consumption Analysis from 2017-2023
14.5 Middle East & Africa Esports Education Import and Export from 2017-2023
14.6 Middle East & Africa Esports Education Value, Production and Market Share by Type (2017-2023)
14.7 Middle East & Africa Esports Education Consumption, Value and Market Share by Application (2017-2023)
14.8 Middle East & Africa Esports Education by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Esports Education Sales by Country (2017-2023)
14.8.2 Middle East & Africa Esports Education Consumption Value by Country (2017-2023)
14.9 Middle East & Africa Esports Education Market PEST Analysis
15 Future Forecast of the Global Esports Education Market from 2023-2029
15.1 Future Forecast of the Global Esports Education Market from 2023-2029 Segment by Region
15.2 Global Esports Education Production and Growth Rate Forecast by Type (2023-2029)
15.3 Global Esports Education Consumption and Growth Rate Forecast by Application (2023-2029)
16 Appendix
16.1 Methodology
16.2 Research Data Source