Report Overview
An Immersive Virtual Store is an advanced digital environment that leverages technologies such as virtual reality (VR), augmented reality (AR), 3D modeling, and artificial intelligence (AI) to create a highly interactive and engaging online shopping experience. These platforms simulate real-world retail environments, allowing users to explore, interact with, and purchase products in a virtual space.
The global Immersive Virtual Stores market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
Analytic Insights Hub' newest research report, the “Immersive Virtual Stores Industry Forecast” looks at past sales and reviews total world Immersive Virtual Stores sales in 2022, providing a comprehensive analysis by region and market sector of projected Immersive Virtual Stores sales for 2023 through 2029. With Immersive Virtual Stores sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Immersive Virtual Stores industry.
This Insight Report provides a comprehensive analysis of the global Immersive Virtual Stores landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Immersive Virtual Stores portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Immersive Virtual Stores market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Immersive Virtual Stores and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Immersive Virtual Stores.
United States market for Immersive Virtual Stores is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Immersive Virtual Stores is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Immersive Virtual Stores is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Immersive Virtual Stores players cover Byondxr, Obsess, Emperia, Tangiblee, Adloid, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Immersive Virtual Stores market by product type, application, key players and key regions and countries.
Segmentation by Type:
Cloud-based
On-Premised
Segmentation by Application:
Retail and E-commerce
Fashion and Apparel
Real Estate
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Cloud-based
On-Premised
Segmentation by Application:
Retail and E-commerce
Fashion and Apparel
Real Estate
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Byondxr
Obsess
Emperia
Tangiblee
Adloid
Treedis
Matterport, Inc
InContext Solutions
Modelry
Emersya
Cappasity
Reactive Reality
VNTANA
Table Of Contents
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2017-2029)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Immersive Virtual Stores Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Immersive Virtual Stores Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Immersive Virtual Stores Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by region)
5 Global Immersive Virtual Stores Market-Segmentation by Type
5.1 Type 1
5.2 Type 2
5.3 Type 3
6 Global Immersive Virtual Stores Market-Segmentation by Application
6.1 Application 1
6.2 Application 2
6.3 Application 3
7 Global Immersive Virtual Stores Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence A Company Profiles
8.1 Company 1
8.1.1 Company 1 Profile
8.1.2 Company 1 Sales, Growth Rate and Global Market Share from 2017-2023
8.1.3 Company 1 Product/Solution Launches and Enhancements Analysis
8.1.4 Company 1 Business Overview/Recent Development/Acquisitions
8.2 Company 2
8.2.1 Company 2 Profile
8.2.2 Company 2 Sales, Growth Rate and Global Market Share from 2017-2023
8.2.3 Company 2 Product/Solution Launches and Enhancements Analysis
8.2.4 Company 2 Business Overview/Recent Development/Acquisitions
8.3 Company 3
8.3.1 Company 3 Profile
8.3.2 Company 3 Sales, Growth Rate and Global Market Share from 2017-2023
8.3.3 Company 3 Product/Solution Launches and Enhancements Analysis
8.3.4 Company 3 Business Overview/Recent Development/Acquisitions
8.4 Company 4
8.4.1 Company 4 Profile
8.4.2 Company 4 Sales, Growth Rate and Global Market Share from 2017-2023
8.4.3 Company 4 Product/Solution Launches and Enhancements Analysis
8.4.4 Company 4 Business Overview/Recent Development/Acquisitions
8.5 Company 5
8.5.1 Company 5 Profile
8.5.2 Company 5 Sales, Growth Rate and Global Market Share from 2017-2023
8.5.3 Company 5 Product/Solution Launches and Enhancements Analysis
8.5.4 Company 5 Business Overview/Recent Development/Acquisitions
8.6 Company 6
8.6.1 Company 6 Profile
8.6.2 Company 6 Sales, Growth Rate and Global Market Share from 2017-2023
8.6.3 Company 6 Product/Solution Launches and Enhancements Analysis
8.6.4 Company 6 Business Overview/Recent Development/Acquisitions
8.7 Company 7
8.7.1 Company 7 Profile
8.7.2 Company 7 Sales, Growth Rate and Global Market Share from 2017-2023
8.7.3 Company 7 Product/Solution Launches and Enhancements Analysis
8.7.4 Company 7 Business Overview/Recent Development/Acquisitions
8.8 Company 8
8.8.1 Company 8 Profile
8.8.2 Company 8 Sales, Growth Rate and Global Market Share from 2017-2023
8.8.3 Company 8 Product/Solution Launches and Enhancements Analysis
8.8.4 Company 8 Business Overview/Recent Development/Acquisitions
8.9 Company 9
8.9.1 Company 9 Profile
8.9.2 Company 9 Sales, Growth Rate and Global Market Share from 2017-2023
8.9.3 Company 9 Product/Solution Launches and Enhancements Analysis
8.9.4 Company 9 Business Overview/Recent Development/Acquisitions
8.10 Company 10
8.10.1 Company 10 Profile
8.10.2 Company 10 Sales, Growth Rate and Global Market Share from 2017-2023
8.10.3 Company 10 Product/Solution Launches and Enhancements Analysis
8.10.4 Company 10 Business Overview/Recent Development/Acquisitions
8.11 Company 11
8.11.1 Company 11 Profile
8.11.2 Company 11 Sales, Growth Rate and Global Market Share from 2017-2023
8.11.3 Company 11 Product/Solution Launches and Enhancements Analysis
8.11.4 Company 11 Business Overview/Recent Development/Acquisitions
8.12 Company 12
8.12.1 Company 12 Profile
8.12.2 Company 12 Sales, Growth Rate and Global Market Share from 2017-2023
8.12.3 Company 12 Product/Solution Launches and Enhancements Analysis
8.12.4 Company 12 Business Overview/Recent Development/Acquisitions
8.13 Company 13
8.13.1 Company 13 Profile
8.13.2 Company 13 Sales, Growth Rate and Global Market Share from 2017-2023
8.13.3 Company 13 Product/Solution Launches and Enhancements Analysis
8.13.4 Company 13 Business Overview/Recent Development/Acquisitions
8.14 Company 14
8.14.1 Company 14 Profile
8.14.2 Company 14 Sales, Growth Rate and Global Market Share from 2017-2023
8.14.3 Company 14 Product/Solution Launches and Enhancements Analysis
8.14.4 Company 14 Business Overview/Recent Development/Acquisitions
8.15 Company 15
8.15.1 Company 15 Profile
8.15.2 Company 15 Sales, Growth Rate and Global Market Share from 2017-2023
8.15.3 Company 15 Product/Solution Launches and Enhancements Analysis
8.15.4 Company 15 Business Overview/Recent Development/Acquisitions
9 Global Immersive Virtual Stores Market-Segmentation by Geography
10 North America
10.1 North America Immersive Virtual Stores Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
10.2 North America Immersive Virtual Stores Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
10.3 North America Immersive Virtual Stores Production Analysis from 2017-2023
10.4 North America Immersive Virtual Stores Consumption Analysis from 2017-2023
10.5 North America Immersive Virtual Stores Import and Export from 2017-2023
10.6 North America Immersive Virtual Stores Value, Production and Market Share by Type (2017-2023)
10.7 North America Immersive Virtual Stores Consumption, Value and Market Share by Application (2017-2023)
10.8 North America Immersive Virtual Stores by Country (United States, Canada)
10.8.1 North America Immersive Virtual Stores Sales by Country (2017-2023)
10.8.2 North America Immersive Virtual Stores Consumption Value by Country (2017-2023)
10.9 North America Immersive Virtual Stores Market PEST Analysis
11 Europe
11.1 Europe Immersive Virtual Stores Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
11.2 Europe Immersive Virtual Stores Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
11.3 Europe Immersive Virtual Stores Production Analysis from 2017-2023
11.4 Europe Immersive Virtual Stores Consumption Analysis from 2017-2023
11.5 Europe Immersive Virtual Stores Import and Export from 2017-2023
11.6 Europe Immersive Virtual Stores Value, Production and Market Share by Type (2017-2023)
11.7 Europe Immersive Virtual Stores Consumption, Value and Market Share by Application (2017-2023)
11.8 Europe Immersive Virtual Stores by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Immersive Virtual Stores Sales by Country (2017-2023)
11.8.2 Europe Immersive Virtual Stores Consumption Value by Country (2017-2023)
11.9 Europe Immersive Virtual Stores Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Immersive Virtual Stores Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
12.2 Asia-Pacific Immersive Virtual Stores Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
12.3 Asia-Pacific Immersive Virtual Stores Production Analysis from 2017-2023
12.4 Asia-Pacific Immersive Virtual Stores Consumption Analysis from 2017-2023
12.5 Asia-Pacific Immersive Virtual Stores Import and Export from 2017-2023
12.6 Asia-Pacific Immersive Virtual Stores Value, Production and Market Share by Type (2017-2023)
12.7 Asia-Pacific Immersive Virtual Stores Consumption, Value and Market Share by Application (2017-2023)
12.8 Asia-Pacific Immersive Virtual Stores by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Immersive Virtual Stores Sales by Country (2017-2023)
12.8.2 Asia-Pacific Immersive Virtual Stores Consumption Value by Country (2017-2023)
12.9 Asia-Pacific Immersive Virtual Stores Market PEST Analysis
13 Latin America
13.1 Latin America Immersive Virtual Stores Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
13.2 Latin America Immersive Virtual Stores Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
13.3 Latin America Immersive Virtual Stores Production Analysis from 2017-2023
13.4 Latin America Immersive Virtual Stores Consumption Analysis from 2017-2023
13.5 Latin America Immersive Virtual Stores Import and Export from 2017-2023
13.6 Latin America Immersive Virtual Stores Value, Production and Market Share by Type (2017-2023)
13.7 Latin America Immersive Virtual Stores Consumption, Value and Market Share by Application (2017-2023)
13.8 Latin America Immersive Virtual Stores by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Immersive Virtual Stores Sales by Country (2017-2023)
13.8.2 Latin America Immersive Virtual Stores Consumption Value by Country (2017-2023)
13.9 Latin America Immersive Virtual Stores Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Immersive Virtual Stores Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
14.2 Middle East & Africa Immersive Virtual Stores Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
14.3 Middle East & Africa Immersive Virtual Stores Production Analysis from 2017-2023
14.4 Middle East & Africa Immersive Virtual Stores Consumption Analysis from 2017-2023
14.5 Middle East & Africa Immersive Virtual Stores Import and Export from 2017-2023
14.6 Middle East & Africa Immersive Virtual Stores Value, Production and Market Share by Type (2017-2023)
14.7 Middle East & Africa Immersive Virtual Stores Consumption, Value and Market Share by Application (2017-2023)
14.8 Middle East & Africa Immersive Virtual Stores by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Immersive Virtual Stores Sales by Country (2017-2023)
14.8.2 Middle East & Africa Immersive Virtual Stores Consumption Value by Country (2017-2023)
14.9 Middle East & Africa Immersive Virtual Stores Market PEST Analysis
15 Future Forecast of the Global Immersive Virtual Stores Market from 2023-2029
15.1 Future Forecast of the Global Immersive Virtual Stores Market from 2023-2029 Segment by Region
15.2 Global Immersive Virtual Stores Production and Growth Rate Forecast by Type (2023-2029)
15.3 Global Immersive Virtual Stores Consumption and Growth Rate Forecast by Application (2023-2029)
16 Appendix
16.1 Methodology
16.2 Research Data Source