Report Overview
According to this study, the global VR in Sports market size will reach US$ million by 2030.
This report presents a comprehensive overview, market shares, and growth opportunities of VR in Sports market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware
Software
Services
Segmentation by Application:
Physical Training
Sports Decision Making
Live Sports
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Oculus VR
Google
HTC Vive
Microsoft
Samsung
Apple
Strivr
GameAnax Studio Pvt. Ltd
Meraki Studio
TrinityVR
Austech Connect
GreyCroft
Table Of Contents
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2017-2029)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global VR in Sports Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the VR in Sports Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the VR in Sports Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by region)
5 Global VR in Sports Market-Segmentation by Type
5.1 Type 1
5.2 Type 2
5.3 Type 3
6 Global VR in Sports Market-Segmentation by Application
6.1 Application 1
6.2 Application 2
6.3 Application 3
7 Global VR in Sports Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence A Company Profiles
8.1 Company 1
8.1.1 Company 1 Profile
8.1.2 Company 1 Sales, Growth Rate and Global Market Share from 2017-2023
8.1.3 Company 1 Product/Solution Launches and Enhancements Analysis
8.1.4 Company 1 Business Overview/Recent Development/Acquisitions
8.2 Company 2
8.2.1 Company 2 Profile
8.2.2 Company 2 Sales, Growth Rate and Global Market Share from 2017-2023
8.2.3 Company 2 Product/Solution Launches and Enhancements Analysis
8.2.4 Company 2 Business Overview/Recent Development/Acquisitions
8.3 Company 3
8.3.1 Company 3 Profile
8.3.2 Company 3 Sales, Growth Rate and Global Market Share from 2017-2023
8.3.3 Company 3 Product/Solution Launches and Enhancements Analysis
8.3.4 Company 3 Business Overview/Recent Development/Acquisitions
8.4 Company 4
8.4.1 Company 4 Profile
8.4.2 Company 4 Sales, Growth Rate and Global Market Share from 2017-2023
8.4.3 Company 4 Product/Solution Launches and Enhancements Analysis
8.4.4 Company 4 Business Overview/Recent Development/Acquisitions
8.5 Company 5
8.5.1 Company 5 Profile
8.5.2 Company 5 Sales, Growth Rate and Global Market Share from 2017-2023
8.5.3 Company 5 Product/Solution Launches and Enhancements Analysis
8.5.4 Company 5 Business Overview/Recent Development/Acquisitions
8.6 Company 6
8.6.1 Company 6 Profile
8.6.2 Company 6 Sales, Growth Rate and Global Market Share from 2017-2023
8.6.3 Company 6 Product/Solution Launches and Enhancements Analysis
8.6.4 Company 6 Business Overview/Recent Development/Acquisitions
8.7 Company 7
8.7.1 Company 7 Profile
8.7.2 Company 7 Sales, Growth Rate and Global Market Share from 2017-2023
8.7.3 Company 7 Product/Solution Launches and Enhancements Analysis
8.7.4 Company 7 Business Overview/Recent Development/Acquisitions
8.8 Company 8
8.8.1 Company 8 Profile
8.8.2 Company 8 Sales, Growth Rate and Global Market Share from 2017-2023
8.8.3 Company 8 Product/Solution Launches and Enhancements Analysis
8.8.4 Company 8 Business Overview/Recent Development/Acquisitions
8.9 Company 9
8.9.1 Company 9 Profile
8.9.2 Company 9 Sales, Growth Rate and Global Market Share from 2017-2023
8.9.3 Company 9 Product/Solution Launches and Enhancements Analysis
8.9.4 Company 9 Business Overview/Recent Development/Acquisitions
8.10 Company 10
8.10.1 Company 10 Profile
8.10.2 Company 10 Sales, Growth Rate and Global Market Share from 2017-2023
8.10.3 Company 10 Product/Solution Launches and Enhancements Analysis
8.10.4 Company 10 Business Overview/Recent Development/Acquisitions
8.11 Company 11
8.11.1 Company 11 Profile
8.11.2 Company 11 Sales, Growth Rate and Global Market Share from 2017-2023
8.11.3 Company 11 Product/Solution Launches and Enhancements Analysis
8.11.4 Company 11 Business Overview/Recent Development/Acquisitions
8.12 Company 12
8.12.1 Company 12 Profile
8.12.2 Company 12 Sales, Growth Rate and Global Market Share from 2017-2023
8.12.3 Company 12 Product/Solution Launches and Enhancements Analysis
8.12.4 Company 12 Business Overview/Recent Development/Acquisitions
8.13 Company 13
8.13.1 Company 13 Profile
8.13.2 Company 13 Sales, Growth Rate and Global Market Share from 2017-2023
8.13.3 Company 13 Product/Solution Launches and Enhancements Analysis
8.13.4 Company 13 Business Overview/Recent Development/Acquisitions
8.14 Company 14
8.14.1 Company 14 Profile
8.14.2 Company 14 Sales, Growth Rate and Global Market Share from 2017-2023
8.14.3 Company 14 Product/Solution Launches and Enhancements Analysis
8.14.4 Company 14 Business Overview/Recent Development/Acquisitions
8.15 Company 15
8.15.1 Company 15 Profile
8.15.2 Company 15 Sales, Growth Rate and Global Market Share from 2017-2023
8.15.3 Company 15 Product/Solution Launches and Enhancements Analysis
8.15.4 Company 15 Business Overview/Recent Development/Acquisitions
9 Global VR in Sports Market-Segmentation by Geography
10 North America
10.1 North America VR in Sports Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
10.2 North America VR in Sports Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
10.3 North America VR in Sports Production Analysis from 2017-2023
10.4 North America VR in Sports Consumption Analysis from 2017-2023
10.5 North America VR in Sports Import and Export from 2017-2023
10.6 North America VR in Sports Value, Production and Market Share by Type (2017-2023)
10.7 North America VR in Sports Consumption, Value and Market Share by Application (2017-2023)
10.8 North America VR in Sports by Country (United States, Canada)
10.8.1 North America VR in Sports Sales by Country (2017-2023)
10.8.2 North America VR in Sports Consumption Value by Country (2017-2023)
10.9 North America VR in Sports Market PEST Analysis
11 Europe
11.1 Europe VR in Sports Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
11.2 Europe VR in Sports Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
11.3 Europe VR in Sports Production Analysis from 2017-2023
11.4 Europe VR in Sports Consumption Analysis from 2017-2023
11.5 Europe VR in Sports Import and Export from 2017-2023
11.6 Europe VR in Sports Value, Production and Market Share by Type (2017-2023)
11.7 Europe VR in Sports Consumption, Value and Market Share by Application (2017-2023)
11.8 Europe VR in Sports by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe VR in Sports Sales by Country (2017-2023)
11.8.2 Europe VR in Sports Consumption Value by Country (2017-2023)
11.9 Europe VR in Sports Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific VR in Sports Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
12.2 Asia-Pacific VR in Sports Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
12.3 Asia-Pacific VR in Sports Production Analysis from 2017-2023
12.4 Asia-Pacific VR in Sports Consumption Analysis from 2017-2023
12.5 Asia-Pacific VR in Sports Import and Export from 2017-2023
12.6 Asia-Pacific VR in Sports Value, Production and Market Share by Type (2017-2023)
12.7 Asia-Pacific VR in Sports Consumption, Value and Market Share by Application (2017-2023)
12.8 Asia-Pacific VR in Sports by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific VR in Sports Sales by Country (2017-2023)
12.8.2 Asia-Pacific VR in Sports Consumption Value by Country (2017-2023)
12.9 Asia-Pacific VR in Sports Market PEST Analysis
13 Latin America
13.1 Latin America VR in Sports Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
13.2 Latin America VR in Sports Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
13.3 Latin America VR in Sports Production Analysis from 2017-2023
13.4 Latin America VR in Sports Consumption Analysis from 2017-2023
13.5 Latin America VR in Sports Import and Export from 2017-2023
13.6 Latin America VR in Sports Value, Production and Market Share by Type (2017-2023)
13.7 Latin America VR in Sports Consumption, Value and Market Share by Application (2017-2023)
13.8 Latin America VR in Sports by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America VR in Sports Sales by Country (2017-2023)
13.8.2 Latin America VR in Sports Consumption Value by Country (2017-2023)
13.9 Latin America VR in Sports Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa VR in Sports Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2017-2023
14.2 Middle East & Africa VR in Sports Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2017-2023
14.3 Middle East & Africa VR in Sports Production Analysis from 2017-2023
14.4 Middle East & Africa VR in Sports Consumption Analysis from 2017-2023
14.5 Middle East & Africa VR in Sports Import and Export from 2017-2023
14.6 Middle East & Africa VR in Sports Value, Production and Market Share by Type (2017-2023)
14.7 Middle East & Africa VR in Sports Consumption, Value and Market Share by Application (2017-2023)
14.8 Middle East & Africa VR in Sports by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa VR in Sports Sales by Country (2017-2023)
14.8.2 Middle East & Africa VR in Sports Consumption Value by Country (2017-2023)
14.9 Middle East & Africa VR in Sports Market PEST Analysis
15 Future Forecast of the Global VR in Sports Market from 2023-2029
15.1 Future Forecast of the Global VR in Sports Market from 2023-2029 Segment by Region
15.2 Global VR in Sports Production and Growth Rate Forecast by Type (2023-2029)
15.3 Global VR in Sports Consumption and Growth Rate Forecast by Application (2023-2029)
16 Appendix
16.1 Methodology
16.2 Research Data Source